beginner
Anti-anti
Submitted Friday, February 12, 2010 - 16:01Description:
This multimedia supported pervasive game was created by five secondary school pupils of the Sint-Lievenscollege Ghent (Belgium) around the theme of bullying and racketeering to sensitise students against useless violence. Students participating in this 50-minute lifesize game had to search a fictitious murderer in their school through clues provided in mp3-files and video clips.
The five girls who created this game, set up a campaign to attract their fellow pupils to participate in the lifesize Cluedo game with flyers and a website. The story was that a boy in school who had bullied one of his classmates, was found dead at his school. There were four suspects, so fellow students had to find the actual killer. The creators had created video clues but separated audiotracks and videotracks so participants needed to download mp3 files in advance and once the game began at school, they could find the accompanying videos at different locations in the school and then link sound with video.
In the Dutch project website the mp3 tracks could be first downloaded (http://anti-anti.slc-gent.be - with frames - watch in Internet Explorer). The English project website shows the different videos and a segment about the game of the local news. All videos are Dutch.
This project won the MEDEA Special Jury Award 2008 and so an (English) interview the pupils' teacher was recorded as part of the project's showcase: http://medea-awards.com/anti-anti. In the interview, he explains that the students used their own material as the school didn't have video or audiomaterial at the time.
Year:
2008
Length:
web page
Table of contents:
# introductory video
# four video with clues (+ audiotracks)
# video with announcement killer
# news segment
System requirements:
Internet Explorer for the Dutch project website (with frames)
Dialogo
Submitted Friday, February 12, 2010 - 14:57Description:
Dialogo (Dialogue) from the IE Business School in Spain is an interactive (Spanish) simulation used in the first production of multimedia documentation for the bachelor in communication of IE University in Spain and is embedded in the subject Audio-visual Analysis: Digital Writing-Editing. This interactive exercise introduces the practice of shooting and editing dialogue, with the help of a simulation in which students have to choose between different shots in the sequence according to the dramatic progression. What is mportant here is to use the camera positions correctly, different shots can be chosen directly through a 3D model of the shooting.
After being introduced to the theory of the axis, students can create their own movies through the simulation. As an output, students can see the final real video, from the different angles they have chosen beforehand. Afterwards, all videos can be published on an open platform, where both professors and students can evaluate and leave comments about the films online or in a debrief in the following class.
The dialogue used in the simulation is based on the novel “The heart of darkness” by Joseph Conrad.
Year:
2009