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Spotlight on authentic learning: Student developed digital video projects

Description: 
"Over the past decade, digital video editing software has developed from an expensive, rather clumsy tool, to a cheaper, user friendly tool with many capabilities that facilitate learner control. This development has given rise to a host of new applications in education, including the ability of students to capture, edit and generate their own video. As a result, student generated digital video projects (referred to subsequently in this paper as DV tasks or DV projects) are now being used in many classrooms to support, extend, or change pedagogy and curriculum outcomes. The project on which this paper is based studied the use of student generated digital video in five schools. Two foci of the project were the nature of student learning from DV tasks and the pedagogical approaches being used with this technology. One of the characteristics of the video tasks that was noted in the study was their authentic nature. This paper analyses current understandings of authentic learning, examines teacher and student beliefs about the perceived authentic nature of student generated digital video tasks, and provides evidence of the authentic learning noted in the DV tasks from the study." Related documents by the author: * "Using Digital Video to Enhance Authentic Technology - Mediated Learning in Science Classrooms" (http://www.ed-dev.uts.edu.au/personal/mkearney/homepage/acrobats/acec.pdf) * "Authentic Learning through the Use of Digital Video" (PDF) (http://www.ed-dev.uts.edu.au/teachered/research/dvproject/pdfs/ACEC2004.pdf), with Sandy Schuck
Author: 
Matthew Kearney and Sandy Schuck, University of Techology Sydney
Year: 
2002
Length: 
2 pages