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Making Video Dance: A Step-by-Step Guide to Creating Dance for the Screen

Description: 
This is the first workbook to follow the entire process of video dance production: fro having an idea, through to choreographing for the screen, filming and editing, and distribution. In doing so it explores and analyses the creative, practical, technical and aesthetic issues that arise when making video dance. The book is written by award-winning director Katrina McPherson, whose passion for the genre combines with her wide experience of choreographing directing and teaching video dance.
Author: 
Katrina McPherson
ISBN: 
ISBN (SB): 0-415–37950-4 ISBN (HB): 0-415-37942-3
Year: 
2006
Length: 
296
Table of contents: 
Author’s Acknowledgements. Introduction Katrina McPherson. Notes on Using the Exercises in this Book. How did We Get Here – An Introductory Chapter Bob Lockyer 1. First Steps 2. Dance and the Camera 3. Developing the Work 4. Creating you On-Screen World 5. Making Strides 6. When the Shoot Comes 7. Light and Sound on the Shoot 8. Preparation for the Edit 9. Choreography of the Edit Feedback time 10. Final Stages 11. Out on the Road Diary – The Making of The Truth Glossary References and Resources. Notes on Contributors. Index
Additional comments: 
Check for accompanying DVD

Open Video Alliance wiki

Description: 
The Open Video Alliance (OVA) is a coalition of organizations and individuals devoted to creating and promoting free and open technologies, policies, and practices in online video. "The big idea behind the Open Video Alliance is that heading into this future, the tools for creating, manipulating, and sharing video must be available to everyone. And while having community-developed, open source versions of these tools is critical, it’s not the whole story. Open video requires that legal and business structures support the ability of huge numbers of individuals to use video in ways that go beyond just watching." The Open Video Alliance wiki was started in July 2009 by Maarten Brinkerink and the Netherlands Institute for Sound and Vision (http://www.beeldengeluid.nl/), that donated their Inventory of Open Source Video Software to OVA. This wiki is now maintained by the openvideo community and welcomes help, content and ideas from all those that are interested. It has a huge list of Open Source Video Software.
Author: 
Maarten Brinkerink and the Netherlands Institute for Sound and Vision, Open Video Alliance (OVA)
Year: 
2009
Table of contents: 
List of Open Source Video Software

Opettaja.tv

Description: 
YLE is Finland's national public service broadcasting company and Opettaja.tv is its service for teachers both on TV and on-line. YLE Teema is broadcasting Opettaja.tv for a few hours on five days of the week, offering teaching material for class work as well as to serve teachers' further education and professional development. Most Opettaja.tv TV programmes are also available online. The web site offers a great amount of audiovisual teaching material and tools for its use in class. The web site also serves as a discussion forum for teachers and as a platform for the exchange of teaching material. Opettaja.tv is made in cooperation with headteachers and the Finnish National Board of Education.
Author: 
YLE
Year: 
continuously

Untold Stories

Description: 
Untold Stories: Learning with Digital Stories (UntoldStory), is a project under the European Commission Lifelong Learning Programme focusing on the provision by public libraries and museums of informal learning opportunities for migrant communities in specific regions of four countries (Czech Republic, Denmark, Germany and Greece), through shared Digital Storytelling, utilising the potential of new Web 2.0 technologies. Digital Stories usually entail the creation by an individual or group of a short ‘digital movie’ integrating images, text, and sound with narration. Untold Stories enables individuals and groups from migrant communities to create, store, promote and share Digital Stories which reflect their experiences in their adopted country. The website lists the stories in a repository and also provides a 'Toolbox' with 'Cookbooks' in several languages, which are in fact manuals: 'In order to help you with your digital story, our team has prepared a detailed manual that would guide you through the whole process of digital storytelling. This guide has information that covers the concept of storytelling itself as well as the technical aspects of it: images, sound,video edition, conversion to FlashVideo format.' One of those cookbooks is the English one: http://www.untoldstories.eu/eng/content/download/470/3990/file/COOKBOOK%20EN.pdf
Author: 
Untold Stories
Length: 
web site
Table of contents: 
* Stories * Join us * About the Project * Toolbox

MICROTUBE

Description: 
MICROTUBE is a website where students can submit short video clips that explain microeconomic concepts, effects, or theorems. The basic idea underlying the MICROTUBE project is very simple: Students of economics produce video clips for students of economics. If these clips are worthwhile to watch, all the better. But how to implement such an idea? After some initial discussions with experts from the media services at the University of Zurich, it was agreed that it would be advisable to invest the available time in a small number of clips (rather than having too many). So a plan was made. A script was written, a casting organized, and locations were selected. Two camera teams worked in parallel over an extremely dense offsite weekend. And then, following weeks of cutting and fine-tuning, we ultimately arrived at the clips that are shown on this website. The MICROTUBE team hopes these clips will be (or have been) enjoyable for you! Acknowledgement. This e-learning project was made possible by the generous support of the Initiate Interactive Learning (IIL) at the University of Zurich during the years 2007 and 2008. The website was designed and realized by Michael Hohl. The MICROTUBE project is an original idea of Christian Ewerhart.
Year: 
2008
Table of contents: 
Home Clips Complementary Material Give-aways Submissions Making-of Information & Contact Chair Homepage

Anti-anti

Description: 
This multimedia supported pervasive game was created by five secondary school pupils of the Sint-Lievenscollege Ghent (Belgium) around the theme of bullying and racketeering to sensitise students against useless violence. Students participating in this 50-minute lifesize game had to search a fictitious murderer in their school through clues provided in mp3-files and video clips. The five girls who created this game, set up a campaign to attract their fellow pupils to participate in the lifesize Cluedo game with flyers and a website. The story was that a boy in school who had bullied one of his classmates, was found dead at his school. There were four suspects, so fellow students had to find the actual killer. The creators had created video clues but separated audiotracks and videotracks so participants needed to download mp3 files in advance and once the game began at school, they could find the accompanying videos at different locations in the school and then link sound with video. In the Dutch project website the mp3 tracks could be first downloaded (http://anti-anti.slc-gent.be - with frames - watch in Internet Explorer). The English project website shows the different videos and a segment about the game of the local news. All videos are Dutch. This project won the MEDEA Special Jury Award 2008 and so an (English) interview the pupils' teacher was recorded as part of the project's showcase: http://medea-awards.com/anti-anti. In the interview, he explains that the students used their own material as the school didn't have video or audiomaterial at the time.
Author: 
Sint-Lievenscollege Ghent
Year: 
2008
Length: 
web page
Table of contents: 
# introductory video # four video with clues (+ audiotracks) # video with announcement killer # news segment
System requirements: 
Internet Explorer for the Dutch project website (with frames)

Planet SciCast

Description: 
Planet SciCast (UK) is an online repository that shares videos, sent in by children and adults, related to Science, Technology, Engineering or Maths (STEM) and awards the best videos in the annual SciCast Film Awards. It is aimed at young people from 8 years old up - or even younger if they are ready to make a film, but also invites teachers and professional scientists to send in movies. Video submitters and teachers can also access additional information such as a handbook (http://www.planet-scicast.com/film_school.cfm) about shooting a video, write-ups of the activities, experiments and demonstrations. SciCast states that making a film can be part of science lessons, or media studies, at home or in a science club. The online videoclips range from songs that help memorising scientific facts, scientific experiments, demonstrations of difficult Physics concepts and more. They are freely available online and can be viewed at home and in class, where some teachers use the videoclips to illustrate science as lesson starters. The project helps to cement science knowledge - if you have to explain it to someone else, you have to understand it yourself. Some examples of student-created videos: # How Wavelength Affects Pitch: http://www.planet-scicast.com/view_clip.cfm?cit_id=2875 # Ten Ten Ten: http://www.planet-scicast.com/view_clip.cfm?cit_id=2879 # The Geiger-Müller Groove: http://www.planet-scicast.com/view_clip.cfm?cit_id=2810 # Aerofoils: http://www.planet-scicast.com/view_clip.cfm?cit_id=2732 A MEDEA Showcase was dedicated to it Planet SciCast: http://www.medea-awards.com/planet-scicast
Author: 
NESTA, the National Endowment for Science, Technology and the Arts
Year: 
ongoing
Length: 
video repository

Dialogo

Description: 
Dialogo (Dialogue) from the IE Business School in Spain is an interactive (Spanish) simulation used in the first production of multimedia documentation for the bachelor in communication of IE University in Spain and is embedded in the subject Audio-visual Analysis: Digital Writing-Editing. This interactive exercise introduces the practice of shooting and editing dialogue, with the help of a simulation in which students have to choose between different shots in the sequence according to the dramatic progression. What is mportant here is to use the camera positions correctly, different shots can be chosen directly through a 3D model of the shooting. After being introduced to the theory of the axis, students can create their own movies through the simulation. As an output, students can see the final real video, from the different angles they have chosen beforehand. Afterwards, all videos can be published on an open platform, where both professors and students can evaluate and leave comments about the films online or in a debrief in the following class. The dialogue used in the simulation is based on the novel “The heart of darkness” by Joseph Conrad.
Author: 
IE Business School
Year: 
2009

INgeBEELD

Description: 
CANON Cultuurcel of the Flemish Ministry of Education and Training launched the INgeBEELD project (INgeBEELD means “in images” or “imaginary”). INgeBEELD is divided into 4 seperate subprojects with different target audiences. INgeBEELD 1 (3-8 years) familiarises young children with the different building blocks of audio-visual media through five short films and engages pupils in how to look at things and communicate about the experiences. INgeBEELD 2 (6-14 years) aims to bring about the delivery of audio-visual teaching at school that is adapted to the living environment of different age groups. It focuses on experimental film, video art and shorter audio-visual creations and introduces the basic principles of network culture and the new media. In these tasks, various media are integrated that are now omnipresent: mobile phone, mp3 player, computer games. INgeBEELD 1 and 2 are delivered in boxes with materials such as richly-illustrated textbooks, prints/drawings and photo materials, enriched with digital materials such as online assignments and DVDs with animations, cartoons, video. Young people learn to creatively express themselves by making music and sounds, drawing, playing drama and using video INgeBEELD 3 (12-18 years) is a website that contains 4 modules, challenges and materials for all types of secondary education. Teachers can find many ideas and have access to any audio-visual tool to set up or complete their activities. INgeBEELD4 (for teachers in training and in practice) is in a test phase and plans to make these teachers multimedia literate via a ‘media wisdom’ platform. Visitors discover the possibility of working (themselves) on this via five different worlds consisting of audiovisual clips, films and games, all connected with each other. Indirectly students and schools can then benefit from the media wisdom.
Author: 
CANON Cultuurcel of the Flemish Ministry of Education and Training
Year: 
2009
Length: 
4 web sites
Table of contents: 
# INgeBEELD 1 (online and in a box) # INgeBEELD 2 (online and in a box) # INgeBEELD 3 (online) # INgeBEELD 4 (online, in test phase)

Unseen Voices

Description: 
This project Unseen Voices, is a new silent digital film (8 mins) as part of a collaborative interdisciplinary creative learning project, created and delivered by Sergio López Figueroa (Creative Director of Big Bang Lab). In two-week workshops a group of music students learn the history of the second World War, the Holocaust and Kindertransport (youth refugees in 1939) by learning how to create a film entirely by re-using archive film footage and photography and editing digitised clips, learn where and how to research, copyright issues, make the storyboard and the film, compose the music with support of Music Leader and finally perform live at the Holocaust Memorial Day with the Unseen Voices film in Wembley Town Hall in January 2008. At a second stage, an educational DVD was produced including four mini documentaries of the whole process and further resources including web resources for the use of teachers and other schools and distributed to 100 schools in the Borough. The project was funded by the Museum Libraries and Archive Council (MLA) and is now actually being used as a best practice model for the second stage of their funding program. A MEDEA Showcase is dedicated to this project, including an interview and excerpts from the DVD: http://www.medea-awards.com/unseen-voices
Author: 
Sergio López Figueroa, Big Bang Lab
Year: 
2007
Length: 
DVD