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best practice

Anti-anti

Description: 
This multimedia supported pervasive game was created by five secondary school pupils of the Sint-Lievenscollege Ghent (Belgium) around the theme of bullying and racketeering to sensitise students against useless violence. Students participating in this 50-minute lifesize game had to search a fictitious murderer in their school through clues provided in mp3-files and video clips. The five girls who created this game, set up a campaign to attract their fellow pupils to participate in the lifesize Cluedo game with flyers and a website. The story was that a boy in school who had bullied one of his classmates, was found dead at his school. There were four suspects, so fellow students had to find the actual killer. The creators had created video clues but separated audiotracks and videotracks so participants needed to download mp3 files in advance and once the game began at school, they could find the accompanying videos at different locations in the school and then link sound with video. In the Dutch project website the mp3 tracks could be first downloaded (http://anti-anti.slc-gent.be - with frames - watch in Internet Explorer). The English project website shows the different videos and a segment about the game of the local news. All videos are Dutch. This project won the MEDEA Special Jury Award 2008 and so an (English) interview the pupils' teacher was recorded as part of the project's showcase: http://medea-awards.com/anti-anti. In the interview, he explains that the students used their own material as the school didn't have video or audiomaterial at the time.
Author: 
Sint-Lievenscollege Ghent
Year: 
2008
Length: 
web page
Table of contents: 
# introductory video # four video with clues (+ audiotracks) # video with announcement killer # news segment
System requirements: 
Internet Explorer for the Dutch project website (with frames)

Daisy and Drago

Description: 
Daisy and Drago is an animation by 6-year old Turkish pupils under the guidance of two teachers from the Terakki Foundation Schools in Istanbul, Turkey, English teacher Miss. Özge Karaoğlu and animation teacher Mrs. Havva Kangal Erdoğan. Daisy and Drago aims to entertain young learners while they learn a foreign language (in this case English) and help them to build permanent learning in English. The pupils made drawings in their animation class, coloured them and by putting them behind each other, an animation was created. The pupils also dubbed the animation for a Turkish and an English version. In a repetitive and funny story young children can learn to use the English phrases “I can – I can’t – Can you?” as the young girl Daisy invites her friend Drago to several of her favourite sports activities, but he can’t do them as he is a dragon and she is a human, but there is one thing that Drago can do... By integrating Art and English lessons, pupils had the opportunity to learn and combine artistry and language skills during the production of this animation film and their audiovisual aids are now an important part of the resulting animation. They learned how to record their voices and sounds for the animation, but also to create and maintain teamwork and present their artwork to an audience. This film has been used in English lessons as a teaching resource in English language teaching. The resulting animation is also part of lessons as Özge and Havva explain: “We have used this film in our kindergarten classes when we teach sports . Before we present the topic we show some snapshots of the video where they do different sports and we ask the kids to name them. We ask students about their favorite sports then we ask them which sports they can do. They look at the snapshots and decide what Daisy can do and what Drago can’t. After they watch the film, students role-play the story and discuss what Daisy and Drago can or can’t do. They also watch the film without the sound and then try to remember what the characters say in different scenes. Another related activity is preparing posters for the film and making puppets of the characters.” Follow-up stories were later created such as 'Daisy and Drago and the Magic Wand', ... Daisy and Drago won the MEDEA Award for Creativity and Innovation 2009. You can watch a MEDEA Showcase about the project here: http://www.medea-awards.com/daisy-and-drago, and be sure to watch the "making of video" of Daisy and Drago’s narration: http://video.google.com/videoplay?docid=1352486947893285486#
Author: 
Özge Karaoğlu and Havva Kangal, Terakki Foundation School
Year: 
2008
Length: 
web page

Pay Off! Analysis to learn and produce your own film

Description: 
Pay Off! is an educational introduction to moviemaking tools that aims to support and encourage teachers so they dare to start analysing films and let their pupils produce a movie teachers. Pay Off! consists of a 40-minute DVD and a teacher's manual giving a thorough walkthrough of the essential moviemaking tools with guidelines to understand how to get you message through when making a movie. The teacher's guide includes many tasks for students to engage in when they have to learn film-making and analysis. After viewing a chapter, pupils and teachers can discuss and reflect, and before the time of testing, the teacher can use the DVD to prepare for it. The teacher's guide includes many tasks for students to engage in when they have to learn film-making and analysis. It gives students an insight into the shooting and editing of a film, and how students can use editing tools to create their own production. In 2006 Pay Off! participated in the Danish competition "Det gyldne Snit 2006" and won the Jury´s special prize: http://www.fsknet.dk/da/node/474?q=node/504. You can find more (English) information about this project on the MEDEA Showcases that is dedicated to it: http://www.medea-awards.com/pay-off.
Author: 
Grethe Grønkjær, GeGe Publishing and Production Company, Denmark
Length: 
40 minutes
Table of contents: 
Videoclips from the film "Anton" Videoclips with audio Pupils working on clips Results of the students' work Tips for film production in a class Tools & Skills: Image Cropping Perspective Camera Movement Cutting Types Sound etc.

Streaming Media in Education and their impact on teaching and learning

Description: 
Subtitle: Educational best practices and some first observations of their implementation. A review written by the eStream partnership, published in July 2005. The main aim of this publication is to summarise the efforts of eStream undertaken to gain more insight into the impact of streaming media technology on the quality of teaching and learning. The publication, therefore, includes the learning/teaching scenarios developed by the eStream partnership, together with some conclusions. Furthermore, the publication contains considerable information on general aspects of streaming media technology in education, taking into account that readers might be beginners interested in the topic, but with little background in the thematic area. The booklet closes with a chapter dedicated to emerging developments and their impact on streaming media. Also a German and Greek version available.
Author: 
George S. Ioannidis, Despina M. Garyfallidou, Vasiliki Spiliotopoulou–Papantoniou, University of Patras and School of Pedagogical and Technological Education for eStream project
ISBN: 
3-9500247-4-3
Year: 
2005
Length: 
150 pages
Table of contents: 
1 Introduction 2 Streaming technology: a brief account for pedestrians 3 Learning Theories and Learning Styles 4 Information technology and education – Visions of implementation for streaming media 5 Teaching approaches: great opportunities and some pitfalls 6 Examples of implementing streaming media in education 7 The research 8 Emerging developments and their expected impact on streaming media 9 Conclusions 10 Bibliography
System requirements: 
PDF reader

Streaming Media in the Classroom

Description: 
This is a review written by the eStream partnership, published on the 14th June 2004. This handbook provides teachers (and pupils), decision makers, educational support staff in schools as well as content developers and distributors with information about state of the art streaming media technologies in education. It highlights the opportunities for their practical use in education, and offers practical, hands-on information for everyone interested in planning a streaming activity. The publication includes a selection of educational projects applying streaming media, as well as relevant tools from all over Europe and beyond. It gathers best-practises and endeavours both technological and pedagogical issues around the educational use of streaming media. Also available in Greek and German.
Author: 
Helena Bijnens, Mathijs Bijnens, Mathy Vanbuel, ATiT for the eStream partnership
ISBN: 
3-9500247-3-5
Year: 
2004
Length: 
116 pages
Table of contents: 
1. Report outline 2. Executive Summary 3. Introduction 4. Streaming Explained 5. Streaming in Education 6. Creating Streamed Materials 7. Standards and Multimedia Formats 8. Future Developments 9. Case-Studies 10. Tools 11. Networking and Support Consortia 12. Glossary 13. Further Resources
System requirements: 
PDF reader

Cable in the classroom

Description: 
Cable in the Classroom is the U.S. cable industry’s education foundation. Its mission is to foster the use of cable content and technology to expand and enhance learning for children and youth nationwide.Cable in the Classroom advocates for the visionary, sensible and effective use of media in homes, schools, and communities.
Author: 
Cable in the classroom
Table of contents: 
Teachers • A Teacher’s Story • How to get cable in your school • Cable’s Educational TV programming and web resources • Recording highlights monthly calendar • Online Video • eLECTIONS (interactive broadband game about running a political campaign) • Windward (Interactive learning game about bearing the weather) • Shakespeare (multimedia exploration of S.’s language and how his words have changed over the ages) • Cable in the Classroom Magazine • Threshold Magazine • Media Smart • Cable’s Leaders in Learning Awards • Newsletters • CIC Podcasts • News • Events • FAQs Parents • Cable Resources for Learning • Monthly Calendar of programming • eLECTIONS • Windward • Shakespeare • Media Smart • Cable’s Leaders in Learning Award • Newsletters • Cable in the Classroom Magazine • CIC Podcasts • News • Events • FAQs Cable Resources for Learning • On Cable TV & Web • Recording Highlights • Online Video • Search TV Listings • Learning with Cable • Copyright & Recording • Get Classroom Cable • Newsletters • Parent Tips • Cable Company Locator • Broadband Games • DTV Transition Publications Media Smart • Media Smart –Teachers • Media Smart – Parents • Digital Ethics • Digital Safety • Awards • Media Smart Newsletter • Learn More • Point Smart. Click Safe. • Polls & Surveys
System requirements: 
Adobe Reader

Filme im Unterricht spielerisch erschließen

Description: 
ideas about working with movies in class
Author: 
Johannes Phillip
Year: 
2008
Length: 
15 pages
Table of contents: 
about 20 ideas for the usage of video in class including copy templates
System requirements: 
Acrobat Reader

Media Literacy for Prevention, Critical Thinking, Self-Esteem

Description: 
Dr. Peter DeBenedittis is dedicated to creating a cultural revolution around media.This website contains research, information and educational materials about how media literacy is used for science-based prevention and internet safety.
Author: 
Peter DeBenedittis
Year: 
up-to-date
Table of contents: 
Research • Special reports • Alcohol Toys • PeterD’s Papers • Links & Resources Client Services • Book a Speaker • Meeting Planners’ Page • Presentation samples • Speaker’s Calendar • PeterD • Rate Sheet • Client List • Request Demo Tape Venues & Topics • Conferences & Keynotes • Workshops & Training • College LEctures • Middle & High Schools • Internet Safety & Cyberbullying • Tobacco Prevention • Underage & Binge Drinking • Body Image & Eating Disorders • Parenting • Violence Prevention • Nutrition & Obesity Prevention • Self Esteem & Sexuality • Social Norms Educational Material Contact Calendar Help the cause
System requirements: 
Adobe Reader, Flash

Video-Arbeit lohnt sich!

Description: 
article about using video in an academic secondary school with focus on economics
Author: 
SF (Swiss national TV) - Nicole Tesch
Year: 
2005
Length: 
2 pages
System requirements: 
Acrobat Reader

The New Mexico Media Literacy Project

Description: 
Media literacy - the ability to critically consume and create media - is an essential skill in today's world. Media literacy education seeks to give kids and adults greater freedom by empowering them to access, analyze, evaluate and produce media.
Author: 
New Media Media Literacy Project
Table of contents: 
Why media literacy? Media literacy concepts Text & Subtext The language of persuasion Deconstructing media Deconstruction gallery Creating counter-ads Looking beyond the frame Making media Independent media Taking action Links
System requirements: 
QuickTime