Technology, Video Gaming, and the Future of Schools
Submitted Thursday, February 12, 2009 - 16:35
Description:
LITERACY IN DIGITAL TECHNOLOGY IS THE NEW GENERATION GAP. K-12 schools
often find themselves resisting the latest technologies in order to preserve their existing methods of teaching
and learning. When students begin to use cell phones, iPods, instant messaging, social networking sites, or
massively multiplayer gaming, schools often respond with bans and filters to restrict student use. But students
don’t stop finding innovative uses for the new technologies--they just do it outside of school.
As a result, teachers and school leaders keep the integrity of their instructional programs but continue to
fall behind the technological learning curve, and find it more difficult to integrate new learning tools
in their classrooms.
Year:
2008
Length:
1 page